Check out the teaser video from our team:
Light The Midnight is a 3D top-down, wave survival game creating in Unity. Taking inspiration from the spooky but goofy themes of Luigi's Mansion and Plants Versus Zombies, and the gameplay loop of Call of Duty's Zombies mode, Light The Midnight has the player fighting to survive and gaining upgrades as they progress. More enemies spawn as the waves go on, and the player can purchase more upgrades to improve their odds of survival.
I worked with the development team for the first half of the project, acting as a designer and programmer with a focus on systems design. My main contributions were establishing the enemy spawning game loop, as well as adding in a feature that allows the player to unlock new areas of the map. I also added AI for the enemies using Unity's NavMesh system and scripted the "Spot Light" weapon that the player can unlock later on. You can check out a couple specific scripts below:
WaveSystem script, used to manage the spawning of enemies
WorldArea script, used to manage how new areas are unlocked
I also worked alongside the team's other game designer, Jake Reilly, to test and balance mechanics, as well as participating in full-team brainstorming sessions to create new features. Working alongside a team from the very beginning of a game's development was an enriching experience and allowed me to practice working with people of other disciplines to bring all elements of the game together.

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